Sonic Design - Exercises
  26/04/2024 - xx/xx/2024 // (Week 1 - Week x)
Denise Anjali // 0342430
Sonic
  Design // Bachelor of Design in Creative Media
Exercises
LECTURES
Week 1: MIB briefing
This module is about the sound effects that suit the situation. May seem easy at first but requires time, effort and practice. Milestones in MIB are the submission deadlines. Think about the storyline for the atmosphere for the auditory imaging project to help with clarification of sounds needed.
Week 2: Sound Fundamentals
Sound- vibration of air molecules that stimulates our eardrums and perceived by the brain as sound; the vibration and propagation(movement) of the air molecules is sound waves. Psychoacoustics- study of subjective human perception of sounds; how we listen, our psychological responses, and the physiological impact of music and sound on the human nervous system.
Properties of sound:
1. Pitch (Hz) 2. Loudness 3. Timbre (quality of the sound)
4. Perceived duration (perceived speed of the sound overall)
5. Envelope (overall shape of the whole sound) 6. Spatialization (perceived sound in a 3D space)
Human hearing 20 Hz - 20 kHz; 20-250 Hz Bass, 5k-20k Hz Treble
Week 3: Sound Manipulation
Sound shaping is to change the quality and characteristics of a sound to sound like it is coming from a certain source, i.e. a voice speaking in real life vs a voice over the phone.
Echo and reverb is the result of sound waves bouncing off of the surroundings. The bigger the space, the more echo.
INSTRUCTIONS
Exercise 1 - Sound matching
We were introduced to Adobe Audition and how to play around with parametric equalizer to equalise tracks. The exercise was to match the given edited tracks to the original (flat) music track provided using the parametric equalizer effect.
Exercise 2 - Sound shaping
This exercise taught us to shape a given audio sample to have the impression of being from different environments.
We are given two concept art images and tasked to create a short clip of how the environment in the images would sound like using sound effects from online sources. The first image was meant to be done in class but I was absent so I mostly relied on my own past experience with video editing and with the feedback of my friends.

First environment concept art

Second environment concept art
Final soundscape for image 2
FEEDBACK
    Week 2
Specific feedback: While not 100 percent accurate, the
    adjustments are in the correct region. 
Week 3
Specific feedback: Get familiar with your headphones to know its
    shortcomings and how to adjust based on them. The closet sound shaping has
    too much ambient noise and sounds like its coming from inside a moving
    vehicle. The walkie talkie sound shaping is distorted and loud enough but
    the treble is too high and should be reduced. Bathroom sound was too
    muted but the reverb was alright. The stadium sound could be pitched up and
    have more reflective echo. 
  
REFLECTION
Experience:
Observations:
Findings:
OTHER REFERENCES



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