Advanced Animation - Exercises
22/04/2024 - xx/xx/2024 // (Week 1 - Week x)
Denise Anjali // 0342430
Advanced Animation // Bachelor of Design in Creative Media
Exercises
LECTURES
Week 1: MIB
Using Blender to explore 3D animation.
Week 2: Animation Fluidity
A refresher of the concepts taught to us during animation fundamentals. Timing covers the duration of the animation, pause (hold), and variation in speed. Spacing differs from 2D in that 3D animation used the graph editor rather than by seeing the space between frames.
Week 3: Flexibility
The animation principles of squash and stretch, and drag and follow through. Squash and stretch applies to the shape of an elastic object where it stretches at high speeds and squashes upon impact. Drag and follow through regards jointed parts and appendages like limbs, hair or cloth.
Week 5: Clarity
Clarity in animation makes sure that the story telling is clear and easy to understand using various animation principles. Character (action, expression, personality), background (lighting, backdrop, props) and camera angle all contribute to staging and how the story is told. All character actions and expressions should relate to showing their personality. Secondary action and exaggeration add on to the action carried out and should have their own timing.
INSTRUCTIONS
Exercise 1 - Bouncing ball
This exercise requires us to animate 5 3D bouncing balls in Blender. The first 4 balls, soccer ball, bowling ball, beach ball and ping pong ball, are to play with the various timings and spacing of these different ball weights and bounce.
During class, we animated the first ball with a standard weight and bounce, much like the soccer ball. This graph basically reduced the height of each bounce by about half with every bounce. Using this animation, I changed the ball model to the soccer ball as part of the exercise.
FEEDBACK
Week 3:
While animating the squash and stretch ball, don't make the animation too stiff by animating every frame. Let the top part of the ball transition in between using Blender's calculations.
REFLECTION
Experience:
Observations:
Findings:
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